Walk the Savage Land! / Gog!
Writer: Roy Thomas
Artist: Gil Kane
Inker: Frank Giacoia
Letterer: Artie Simek
Originally published: December 1971
Gil Kane’s art is starting to bug me I think. It’s not as…clean?…as some of the other Spidey artists. I dunno, it’s just kind of rubbing me the wrong way. There’s too much crosshatching and lines and shit. Ugh.
The Bugle’s in financial trouble, and Jameson has an idea to boost sales – an in-depth look at Kazar’s jungle in the Antarctic – the Savage Land. Before setting off, Pete patches things up with Gwen, then makes her angry again, then takes her to the Bugle. Once there, Jameson decides Gwen should go to the Antarctic too, that she is what his expedition is missing. It’s all very King Kong.
Once they’re there, things get kinda hairy. There are dinosaurs and shit. Gwen wears a bikini. There are “savages” that attack with spears. And a crazy giant monster named Gog that kidnaps Gwen. To save her Pete turns into Spider-Man, fully realizing it’ll blow his secret identity. Then Kraven the Hunter shows up, because apparently Gog is his minion. Kraven wants Gwen as is Queen in his new Savage Land home. The issue ends with Spider-Man stuck in quicksand.
Um, this issue kind of sucked. It was just a string of worn, bad clichés. Normally I like when Spidey is in a different setting, but not when there’s absolutely nothing interesting or original happening.